During the early development of Hyrule Warriors, the team at Omega Force wanted to have the game involve dungeons, puzzles, and all of the things intrinsic to a Zelda game. However, then general manager Shigeru Miyamoto shot down the idea, telling the team to create the sort of game they’re already good at. From playing Persona 5 Strikers, I imagine this same conversation played out very differently at ATLUS.
For the most part, Persona 5 Strikers feels like a legitimate sequel to the…
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