Full disclosure: I am not reviewing “Evil Dead: The Game” because I am part — a very small part, to be sure — of the crew who made this game a reality.
I am quite proud of the end result, and my overtly biased opinion is that everyone over the age of 17 should buy five copies and rotate playing them so their discs won’t get worn out.
Seriously though, I thought it would be fun to speak briefly about being involved with making a game, after spending 30 years covering games as a writer and reviewer.
Five years ago, Boss Team Games (the company responsible for bringing the franchise’s many moving parts together for a game) approached me to work on “Evil Dead: The Game.” A lifelong horror fan, it felt like the perfect project to cut my teeth on.
Now, I’m no programmer. Nor am I an artist or designer or any number of other crucial people necessary to breathe life into a video game.
But I do know games, I know “Evil Dead” and I have a knack for project management. Most of my duties were not glamorous, and I wouldn’t want to bore you fine readers by going in depth about them here. I do, however, like to think that I helped move the game forward towards its release.
Working on this project was never boring. That’s because I got to see it grow from an idea into a reality.
“Evil Dead,” for those not familiar, is a series of horror movies (and one TV series) dating back to 1981 and spanning more than four decades. Its popularity remains among horror enthusiasts, and there is even a new film, “Evil Dead Rise,” currently in production.
The franchises’ shining star, Bruce Campbell, remains a primary reason for its success.
I had the pleasure of meeting Campbell at a photo and video shoot done for the game in 2019, and I saw the effort he put into shooting promotional material, (above and beyond his performance in the game). Clearly, he not only cares about his character and the franchise, but also about all of the fans.
I also witnessed just about every iteration of the game — from the first playable build in early 2020 to the final result that released on May 13.
I gained new appreciation for games by watching the process first-hand. The evolution of the artwork, smoothing of animations, tightening of gameplay and refinement of objectives all lent insight into how much work goes into making a modern game.
Yes, I got to witness some hilarious bugs as the game progressed from pre-alpha, to alpha, to beta, to final. And I got to give input, and have that input taken seriously. In that way, I was able to help form the final game.
Then last fall, as things were in the polish and perfect stage, I began editing the game’s official art book. This gave me the opportunity to wade through thousands of pieces of art, from the earliest concept drawings to individually rendered characters, weapons, vehicles and environments.
I received a sneak preview of the first expansion map, the recently announced Castle Kandar from the third film, “Army of Darkness,” due out later this year. Yes, players get to go medieval on monsters … literally.
My team also got to interview the actors from the films who lent their voices to the game. The entire cast of the original “Evil Dead,” the actors who played Kelly and Pablo in the “Ash vs. Evil Dead” TV series, and Bruce Campbell himself.
We also sent a writer and photographer to Madrid to interview the talented designers and programmers at Saber Interactive responsible for making the game.
Learning what the game and, indeed, what “Evil Dead” meant to all of these different people inspired me beyond comprehension.
All of this resulted in my first book, a large, hardcover volume I can call my own.
Ultimately, “Evil Dead: The Game” released to mostly positive reviews and good player response. And I got to be part of a creative process like none other.
As a result, I no longer review games the same way, because I can see the work behind them so much better now. I can see what a designer was getting at when an idea fails, and I know how much work goes into making one a success.
I believe this made me a better reviewer. And I can’t wait until I get to help make another game.
Boulder Daily Camera
www.dailycamera.com , https%3A%2F%2Fwww.dailycamera.com%2F2022%2F05%2F25%2Frocky-mountain-gamer-dips-into-game-development-lending-expertise-to-evil-dead-the-game%2F , Entertainment,Latest Headlines,Things to do,Friday Magazine,Video games, #Game #Boulder #Daily #Camera